木の葉の形状を定義します。
//**********************************************************************************
#local Leaf_org =
difference {
union {
object { Leaf_Lorg pigment { P_leaf_L } }
object { Leaf_Rorg pigment { P_leaf_R } }
}
sphere { < 0, 0.5, 0 > 8.65 pigment { color rgb Cv1 } }
translate -10*cos(radians(150))*z }
#local Handle_org =
union {
object {
torus { 10,0.2 sturm rotate -90*z }
clipped_by { plane { z, 0 } rotate (-20)*x }
clipped_by { plane { z, 0 } rotate (90+30)*x }
}
cone { 0*z 0.2, 2*z 0 rotate -20*x translate < 0, 10-0.64, -3.62 > }
pigment { color rgb Cv1 } translate < 0, -1.08, -10*cos(radians(150)) > }
#declare Leaf_seg =
union {
object { Handle_org }
object { Leaf_org }
}
//**********************************************************************************